Hi again people,
This morning I finished v2.0 of DHHP and after a few issues with my proof reading, and the sudden decision to include a short adventure, I have uploaded it to share with the world.
I'll most likely do the usual popping it up on drive thru rpg but that can wait.
As with most of what I do it is free and will remain so unless I decide to expand it and release a print version.
In the meantime feel free to grab a copy for yourself.
Monday, 21 July 2014
Friday, 18 July 2014
DHHP Art part one
Today I decide to get all grainy and start to mess with some photos I'd taken years ago at parties.
The results will fit perfectly into the game.
The results will fit perfectly into the game.
Wednesday, 16 July 2014
The blog has changed.
Hey all, long time no see.
I have been in a pit of my own laziness for the last few months. However over the last couple of days my enthusiasm for all things RPG related, has been rekindled.
Today I created the first draft of my new system Dark Horrors, Hidden Places. I'm liking it so far, especially the need for creative input from players and not just a reliance on pre generated skills, items, weapons and spells.
Here is the cover:
I decided to aim for the dark fantasy and Gothic setting as I like the idea of mixing magic with industrial might. As such I will most likely create a monster and gear codex at some point for such a setting.
Here's the character sheet:
Once I get this done and dusted, I will be popping it up onto some site or another for download. However at the moment I'm just letting a few eyes see it.
I have been in a pit of my own laziness for the last few months. However over the last couple of days my enthusiasm for all things RPG related, has been rekindled.
Today I created the first draft of my new system Dark Horrors, Hidden Places. I'm liking it so far, especially the need for creative input from players and not just a reliance on pre generated skills, items, weapons and spells.
Here is the cover:
Here's the character sheet:
Once I get this done and dusted, I will be popping it up onto some site or another for download. However at the moment I'm just letting a few eyes see it.
Sunday, 29 December 2013
SARPS Update
I am currently making some additions to the SARPS core rules. I'm taking a couple of things from the zombies expansion and adding in a skill cost system. I'll be uploading this to drive thru rpg today.
I'm also looking into creating a single bundle deal with a new improved SARPS ,Zombies, Maps and more on a pay what you want basis.
I aim on including around 10 colour dungeon maps, my full geomorph set, all the random encounter tables and card mini blanks so you can easily create your own minis from the thousands of images available online.
There is also a card based expansion to SARPS for 1-4 players in the works.
As you can imagine this will take some time to put together, but I'm hoping to get it all out there in the next month or so.
I'm also looking into creating a single bundle deal with a new improved SARPS ,Zombies, Maps and more on a pay what you want basis.
I aim on including around 10 colour dungeon maps, my full geomorph set, all the random encounter tables and card mini blanks so you can easily create your own minis from the thousands of images available online.
There is also a card based expansion to SARPS for 1-4 players in the works.
As you can imagine this will take some time to put together, but I'm hoping to get it all out there in the next month or so.
Thursday, 26 December 2013
Free Dungeon Maps
Hi all,
Yesterday I was enjoying a quiet Christmas at home, so I decided to make a few maps for people to download and use for either tabletop or virtual tabletop games.
Here they are:
Now you can just import them into roll20 or your favourite VTT or take them into your favourite image manipulation software and crop them so you can print them onto card. I did the latter and although not to correct scale (I didn't bother I just wanted them printed fast) they were perfectly good for SARPS solo dungeon crawls.
I'm aiming to create a pay what you want bundle deal for SARPS, containing these maps, the geomorphs, SARPS zombies and both roll tables, over at Drive thru rpg soon.
Just need to make a few more maps.
Yesterday I was enjoying a quiet Christmas at home, so I decided to make a few maps for people to download and use for either tabletop or virtual tabletop games.
Here they are:
Now you can just import them into roll20 or your favourite VTT or take them into your favourite image manipulation software and crop them so you can print them onto card. I did the latter and although not to correct scale (I didn't bother I just wanted them printed fast) they were perfectly good for SARPS solo dungeon crawls.
I'm aiming to create a pay what you want bundle deal for SARPS, containing these maps, the geomorphs, SARPS zombies and both roll tables, over at Drive thru rpg soon.
Just need to make a few more maps.
Wednesday, 18 December 2013
SARPS Zombies playtesting
Play testing SARPS zombies solo rules. Looks like out well take around 4-5 hours to clear a 9 building town, so far I've cleared 2 buildings and just survived. Here's a break down of play:
Rolled a nine building town and made a drawing of the layout.
Rolled for all the buildings, a variety of sizes from 5-8 rooms.
First building 5 rooms:
Room one there's a trader, I don't need anything so loot the room and I move on.
Room two there is a trap. I take damage as I can't avoid out due to my bad dexterity. I loot the room.
Room three rabid human, 4 rooms of melee combat as I don't want to attract more undead. I win and loot the room.
Room four clear and looted
Room five trap and again I am injured.
Not to bad and I found a +3 fire axe, cash and a med kit.
I heal up and move on.
Building two 8 rooms:
Rooms in this order
Trap, trader, zombie human, zombie torso, trap, trader, human survivor & clear.
Picked up a silencer for assault rifles tool kit and med pack.
I secure the building with the tool kit and rest. Almost regenerated full hp.
I'll take a break for the night and continue tomorrow.
A big thanks to Crooked Staff for making the "Tiles of the dead" Tile set, they have been great to playtest with.
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