Wednesday, 18 December 2013

SARPS Zombies playtesting



Play testing SARPS zombies solo rules. Looks like out well take around 4-5 hours to clear a 9 building town, so far I've cleared 2 buildings and just survived. Here's a break down of play:

Rolled a nine building town and made a drawing of the layout.

Rolled for all the buildings, a variety of sizes from 5-8 rooms.





First building 5 rooms:
Room one there's a trader, I don't need anything so loot the room and I move on.

Room two there is a trap. I take damage as I can't avoid out due to my bad dexterity. I loot the room.

Room three rabid human, 4 rooms of melee combat as I don't want to attract more undead. I win and loot the room.





Room four clear and looted

Room five trap and again I am injured.

Not to bad and I found a +3 fire axe, cash and a med kit.

I heal up and move on.

Building two 8 rooms:
Rooms in this order
Trap, trader, zombie human, zombie torso, trap, trader, human survivor & clear.





Picked up a silencer for assault rifles tool kit and med pack.

I secure the building with the tool kit and rest. Almost regenerated full hp.





I'll take a break for the night and continue tomorrow.




A big thanks to Crooked Staff for making the "Tiles of the dead" Tile set, they have been great to playtest with.

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