Play testing SARPS zombies solo rules. Looks like out well take around 4-5 hours to clear a 9 building town, so far I've cleared 2 buildings and just survived. Here's a break down of play:
Rolled a nine building town and made a drawing of the layout.
Rolled for all the buildings, a variety of sizes from 5-8 rooms.
First building 5 rooms:
Room one there's a trader, I don't need anything so loot the room and I move on.
Room two there is a trap. I take damage as I can't avoid out due to my bad dexterity. I loot the room.
Room three rabid human, 4 rooms of melee combat as I don't want to attract more undead. I win and loot the room.
Room four clear and looted
Room five trap and again I am injured.
Not to bad and I found a +3 fire axe, cash and a med kit.
I heal up and move on.
Building two 8 rooms:
Rooms in this order
Trap, trader, zombie human, zombie torso, trap, trader, human survivor & clear.
Picked up a silencer for assault rifles tool kit and med pack.
I secure the building with the tool kit and rest. Almost regenerated full hp.
I'll take a break for the night and continue tomorrow.
A big thanks to Crooked Staff for making the "Tiles of the dead" Tile set, they have been great to playtest with.
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