Friday, 29 November 2013

Just a quick update to the SARPS rules.

I looked at the magik system again and realized it was useless so I have made it more understandable and workable.

It basically works like this:

Spells ignore enemy AP values and instead are rolled as a skill roll against the casters Intelligence attribute.

Also I have added a section on movement when using mini's on a square or hex map.

Wednesday, 27 November 2013

Fun with Inked Adventures tiles

Here are a few dungeons I made using the 22 tiles I printed today.





Got distracted today

Oops... I was going to be working on some sort of modern cthulhu expansion today..however... MAP TILES!!!!!

I decided to buy Inked Adventures map tile set and they are awesome. 

I printed them out on A4 sheets, laminated them and trimmed. Perfect for SARPS.


I now have 22 out of the 64/128 tiles printed out and they cover so much space its amazing. If you want a cheap effective tile set then for $8 you can't go wrong.

What now?

So now that the core rule are up, and working for basic role playing in a fantasy world, what's next for SARPS?

Expansions my friends. First up will be a modern cthulhu expansion, followed by maybe a cyber punk setting then a star trek inspired world.

I have I thought about adapting the twilight creations inc game Zombies!!! For use with the SARPS rules. The map tiles would be perfect for solo play and would only need a new set of tables for encounters. There may also be a way to use the card in the system, but I'll need to look into that.

Today I'll be running through a few ideas whilst I'm at work to see what's workable.

Also I'll try and post up the card stand ups blank I use for my minis.

Anyhoo time to get ready for work... Damn you real life!!!

Tuesday, 26 November 2013

S.A.R.P.S in pdf format

Hey all,

For those of you who wanted a PDF copy link here it is.

Also the formatting has been changed so its a bit tidier than before and I put in the little section that explains how magik works... I know what an idiot.


Link has been updated to new pdf file, correcting formatting issues and replacing character sheet with a plain white background.

SARPS 1st Edition is done.

If you're interested you can follow the link below and download a copy.

SARPS 1st Edition contains the following:

1. Core fantasy rules
2. Spell and Skills up to level 3
3. Solo dungeon crawl adventure
4. Full group play scenario with maps
5. Sample creature guide to help start your own games


Follow this link

Sunday, 24 November 2013

The first SARPS booklet

Printed of the first booklet containing the rules, skills, spells and solo adventure.

Friday, 22 November 2013

Book of magik

Just sitting on the couch typing up the first 3 levels for each magic users spells and skills.

Play testing S.A.R.P.S roguelike solo game

Damn I must hate myself. Through my No Mates Risus & No Mates Risus - Cthulhu Edition, to this incarnation of my solo rules, I have never even gotten close to victory.
My dice hate me it would seem.

My nice little paper dudes of death

After dealing with 2 Orc guards in the first room, I had to use my Berserker Rage and a health potion to get just above half my HP back.

Next room was clear, so far I've looted a crossbow and a 1 handed axe. Nothing useful really.

I do a STR roll to kick down a door, success (to be fair my Dwarf Barbarian has 19 in STR). Only to enter a room with a single Orc.

No problem I think... dumb ass, The dice decide that its time for me to die. I get one hit in before the Orc destroys me (and potentially wears my head as a new hat).

About to die AGAIN...

Bizarrely I enjoy the deaths and random encounters.

Making minis

Just killing time between customers at work and decided to make some paper stand ups for my SARPS one shot.

The first few

Now here's hoping I can convince my friends to have a go this weekend.

On the Crows Roost Dungeon map.

Wednesday, 20 November 2013

The Lonely Gamer

So I begin this blog with a tale of simple man. A man who closing in on his 40th year on this earthly realm is rediscovering his childhood passions.

From music to gaming, many things have never left my life. I periodically join bands, write songs, attempt to learn to code and get fixated on certain subjects.

My addictive personality leads me into strange new territories and the discovery of new and interesting things.

Back to gaming, table top role playing games to be precise.

I remember the smell of the sealed Red Box, the cardboard stand-ups from the Marvel Super heroes rpg, The crisp deluxe pages of the Warhammer fantasy role play books.

However my first love was Tunnels & Trolls, a simple game confined to a small paperback book. I don't remember where I bought it, but what I do remember is the ability to play solo.

It was like the old fighting fantasy books but a little deeper, and I LOVED the fighting fantasy books.

To this day Steve Jackson & Ian Livingstone are to of my biggest heroes, up there with the rock and metal bands I worship even now.

Ken St. Andre, Steve Jackson, Ian Livingston, Gary Gygax and Dave Arneson created worlds that still capture the imaginations of millions. They took what the fantasy novelists created and expanded them to great depths. They made rules for us to live out alternate lives in wondrous places, where great tales of adventure were woven.


Now as I reach middle aged life I can look around and be proud of what I have achieved and the shiny toys I own. However none of those things can replace memories.

I like many others of a certain age have little time for hobbies and interest. There are great resources such as roll20 which allows us solitary gamers to play remotely with like minded people.

Which leads to another set of problems. Time zones and my own issues talking to strangers.

Bizarrely I work closely with the public yet I am a very antisocial and private person. I find it hard to initiate conversations, and yet I am happy to create things and post them online for critisism and comment.

When I have searched for games in certain systems such as Risus or D&D I have been faced with time differences. Also the dedication it requires to up keep these sessions is a push for myself and many others.

Giving over 2-4 hours a week is fine for me on a Sunday or Monday morning, however I only have around an hour and a half each week night to myself.

So in a vain attempt to play a tabletop rpg I had to adjust a few rules from other systems. This lead to SARPS a game that transforms easily from a group rpg to a solo rogue like dungeon crawler.

have a look for yourselves or try out my little expansions for Risus.

or

If you enjoy them then great if not let me know what you didn't like. I like to tinker with rules so I expect things will evolve over time.