Friday, 29 November 2013
I looked at the magik system again and realized it was useless so I have made it more understandable and workable.
It basically works like this:
Spells ignore enemy AP values and instead are rolled as a skill roll against the casters Intelligence attribute.
Also I have added a section on movement when using mini's on a square or hex map.
Wednesday, 27 November 2013
Got distracted today
I decided to buy Inked Adventures map tile set and they are awesome.
I printed them out on A4 sheets, laminated them and trimmed. Perfect for SARPS.
I now have 22 out of the 64/128 tiles printed out and they cover so much space its amazing. If you want a cheap effective tile set then for $8 you can't go wrong.
What now?
So now that the core rule are up, and working for basic role playing in a fantasy world, what's next for SARPS?
Expansions my friends. First up will be a modern cthulhu expansion, followed by maybe a cyber punk setting then a star trek inspired world.
I have I thought about adapting the twilight creations inc game Zombies!!! For use with the SARPS rules. The map tiles would be perfect for solo play and would only need a new set of tables for encounters. There may also be a way to use the card in the system, but I'll need to look into that.
Today I'll be running through a few ideas whilst I'm at work to see what's workable.
Also I'll try and post up the card stand ups blank I use for my minis.
Anyhoo time to get ready for work... Damn you real life!!!
Tuesday, 26 November 2013
S.A.R.P.S in pdf format
For those of you who wanted a PDF copy link here it is.
Also the formatting has been changed so its a bit tidier than before and I put in the little section that explains how magik works... I know what an idiot.
SARPS 1st Edition is done.
SARPS 1st Edition contains the following:
1. Core fantasy rules
2. Spell and Skills up to level 3
3. Solo dungeon crawl adventure
4. Full group play scenario with maps
5. Sample creature guide to help start your own games
Sunday, 24 November 2013
Friday, 22 November 2013
Play testing S.A.R.P.S roguelike solo game
My dice hate me it would seem.
Making minis
Wednesday, 20 November 2013
The Lonely Gamer
From music to gaming, many things have never left my life. I periodically join bands, write songs, attempt to learn to code and get fixated on certain subjects.
My addictive personality leads me into strange new territories and the discovery of new and interesting things.
Back to gaming, table top role playing games to be precise.
I remember the smell of the sealed Red Box, the cardboard stand-ups from the Marvel Super heroes rpg, The crisp deluxe pages of the Warhammer fantasy role play books.
However my first love was Tunnels & Trolls, a simple game confined to a small paperback book. I don't remember where I bought it, but what I do remember is the ability to play solo.
It was like the old fighting fantasy books but a little deeper, and I LOVED the fighting fantasy books.
To this day Steve Jackson & Ian Livingstone are to of my biggest heroes, up there with the rock and metal bands I worship even now.
Ken St. Andre, Steve Jackson, Ian Livingston, Gary Gygax and Dave Arneson created worlds that still capture the imaginations of millions. They took what the fantasy novelists created and expanded them to great depths. They made rules for us to live out alternate lives in wondrous places, where great tales of adventure were woven.