Friday, 29 November 2013

Just a quick update to the SARPS rules.

I looked at the magik system again and realized it was useless so I have made it more understandable and workable.

It basically works like this:

Spells ignore enemy AP values and instead are rolled as a skill roll against the casters Intelligence attribute.

Also I have added a section on movement when using mini's on a square or hex map.

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