Sunday, 29 December 2013

SARPS Update

I am currently making some additions to the SARPS core rules. I'm taking a couple of things from the zombies expansion and adding in a skill cost system. I'll be uploading this to drive thru rpg today.

I'm also looking into creating a single bundle deal with a new improved SARPS ,Zombies, Maps and more on a pay what you want basis.

I aim on including around 10 colour dungeon maps, my full geomorph set, all the random encounter tables and card mini blanks so you can easily create your own minis from the thousands of images available online.

There is also a card based expansion to SARPS for 1-4 players in the works.

As you can imagine this will take some time to put together, but I'm hoping to get it all out there in the next month or so.

Thursday, 26 December 2013

Free Dungeon Maps

Hi all,

Yesterday  I was enjoying a quiet Christmas at home, so I decided to make a few maps for people to download and use for either tabletop or virtual tabletop games.

Here they are:







Now you can just import them into roll20 or your favourite VTT or take them into your favourite image manipulation software and crop them so you can print them onto card. I did the latter and although not to correct scale (I didn't bother I just wanted them printed fast) they were perfectly good for SARPS solo dungeon crawls.


I'm aiming to create a  pay what you want bundle deal for SARPS, containing these maps, the geomorphs, SARPS zombies and both roll tables, over at Drive thru rpg soon.

Just need to make a few more maps.

Wednesday, 18 December 2013

SARPS Zombies playtesting



Play testing SARPS zombies solo rules. Looks like out well take around 4-5 hours to clear a 9 building town, so far I've cleared 2 buildings and just survived. Here's a break down of play:

Rolled a nine building town and made a drawing of the layout.

Rolled for all the buildings, a variety of sizes from 5-8 rooms.





First building 5 rooms:
Room one there's a trader, I don't need anything so loot the room and I move on.

Room two there is a trap. I take damage as I can't avoid out due to my bad dexterity. I loot the room.

Room three rabid human, 4 rooms of melee combat as I don't want to attract more undead. I win and loot the room.





Room four clear and looted

Room five trap and again I am injured.

Not to bad and I found a +3 fire axe, cash and a med kit.

I heal up and move on.

Building two 8 rooms:
Rooms in this order
Trap, trader, zombie human, zombie torso, trap, trader, human survivor & clear.





Picked up a silencer for assault rifles tool kit and med pack.

I secure the building with the tool kit and rest. Almost regenerated full hp.





I'll take a break for the night and continue tomorrow.




A big thanks to Crooked Staff for making the "Tiles of the dead" Tile set, they have been great to playtest with.

Thursday, 12 December 2013

ZOMBIE SARPS!

Coming soon the Zombie expansion to the SARPS universe.


New Modern Setting
New Classes/Sub classes
New Skills
New Weapons
New Equipment
New Encounter Tables
New Senario

NEW NEW NEW NEW NEW!!!!!!

Tuesday, 10 December 2013

SARPS expansion guidlines

Hey all,

Over the last couple of weeks I've been asked by people if they can expand SARPS via settings or rule hacks.

The answer is yes of course. All I ask for is a link to this blog and a bit of uniformity of design if peoples creations are to go onto Drive Thru RPG.

Furthermore if you intend to sell your expansion I personally would like a price point of under $2.00 that way, as SARPS developers we can group our products together in bundles that are great value to the cash strapped gamers out there.

here is a powered by SARPS logo


 and a front cover blank.
Anyhoo sorry for being all dictatorlike. I just want SARPS stuff to remain either free or very very cheap.



Sunday, 8 December 2013

Tiles and Minis

Thought I'd post a couple of pics of my test minis and tiles.




Wednesday, 4 December 2013

Now Live @ Drive Thru RPG

Thats the new stuff live and ready for download.

Geomorph Tiles here

Encounter Tables here

I made a goblin

Only another 16 monsters and some heroes to go :)


The start of the mini design process

Here's a quick doodle of a Goblin footman for the SARPS cardboard mini collection.


Reivaj Card mini's

Just trying out a few of these excellent minis by Javier Vallejo. They are surprisingly sturdy even on 160gsm card.


More coming soon

Today I uploaded my geomorph 20 piece print and play tile set and a handy Random Encounter Table for SARPS solo and No GM games.



 I'm still waiting for them to go live at drive thru rpgs, but I'll post here when they are. The Maps are priced at £1.00 and the Table chart is free.

20 geomorphs done.

Now all I need to do is put them in a ready to print pdf.


Tuesday, 3 December 2013

Geomorphs

I decided to make some geomorph tiles for use with SARPS. Just a small selection that I can package in a pdf and put up for sale for £2.00 on Drive Thru RPG.

I'm hoping to have around 10-20 tiles that can be printed and laminated to create random dungeons for solo and group play.

Here's a small example using 5 tiles.


I'll be making some more detailed ones, but I'm trying to make them generic and non genre specific.

S.A.R.P.S now available via Drive Thru RPG

So I popped SARPS up on Drive Thru RPG this week here's the link for anyone who wants to download a copy. Its still free and shall remain that way.

Sunday, 1 December 2013

Sunday Morning Play Test

A quick play test this morning that lasted around about an hour and a half. Being both GM and all four PC's is a schizophrenic experience to say the least, and remaining fair but treacherous to yourself is weird. 

Had there been other REAL humans playing the game couls have lasted around 2 or 3 hours.

I used 4 characters:

Kalk The Wrong - Elf Sorcerer
Halbert The Sneak - Elf Thief
Dextrus The Mighty - Human Fighter
Grogbait Bugswarm - Dwaf Barbarian

I laid out a dungeon using +Billiam Babble Inked Adventure tiles, and populated it with some of my paer stand up bad guys. Orcs, Goblins, Wraiths, an Ogre, a Troll and a Blad King.


Trying not to disturb the cat, the players entered the dungeon. Their goal to clear it out and loot da loot.

A few rooms and dead Goblins & Wraiths later the adventurers were a little bloodied and low on mana.


At the halfway point the adventurers decided to rest by a cavern river to regain HP & Mana.


That cat gave not a toss for their adventures.


Finally after killing a Blade King and his Wraith minion (who got trapped under a kicked in door) the party moved on to the Altar room to confront the Ogre and his Goblin sidekicks.

Grogbait almost died as he is a useless barbarian with terrible AP.
Kalk ran out of usable mana after casting choking mist on the Ogre.
Halbert stupidly attacked the Ogre whilst the choking mist spell was still active, receiving damage in the process.
Dextrus and Grogbait finally took the Ogre down whilst it was being distracted by Halbets poor attacks.


The many faces of the dead:

6 Orcs
5 Goblins
4 Wraiths
1 Minotaur
1 Troll
1 Blade King
1 Ogre


Our valiant heroes.


The resulting damage and loot totalling 570g each


All packed away for another day.

G+ community

I have set up a Google + community page for the SARPS system as it will be easier to track interest and answer question there.


Right I'm off to do some schizophrenic multi character play testing.