Sunday, 29 December 2013
SARPS Update
I'm also looking into creating a single bundle deal with a new improved SARPS ,Zombies, Maps and more on a pay what you want basis.
I aim on including around 10 colour dungeon maps, my full geomorph set, all the random encounter tables and card mini blanks so you can easily create your own minis from the thousands of images available online.
There is also a card based expansion to SARPS for 1-4 players in the works.
As you can imagine this will take some time to put together, but I'm hoping to get it all out there in the next month or so.
Thursday, 26 December 2013
Free Dungeon Maps
Yesterday I was enjoying a quiet Christmas at home, so I decided to make a few maps for people to download and use for either tabletop or virtual tabletop games.
Here they are:
Now you can just import them into roll20 or your favourite VTT or take them into your favourite image manipulation software and crop them so you can print them onto card. I did the latter and although not to correct scale (I didn't bother I just wanted them printed fast) they were perfectly good for SARPS solo dungeon crawls.
I'm aiming to create a pay what you want bundle deal for SARPS, containing these maps, the geomorphs, SARPS zombies and both roll tables, over at Drive thru rpg soon.
Just need to make a few more maps.
Wednesday, 18 December 2013
SARPS Zombies playtesting
Play testing SARPS zombies solo rules. Looks like out well take around 4-5 hours to clear a 9 building town, so far I've cleared 2 buildings and just survived. Here's a break down of play:
Rolled a nine building town and made a drawing of the layout.
Rolled for all the buildings, a variety of sizes from 5-8 rooms.
First building 5 rooms:
Room one there's a trader, I don't need anything so loot the room and I move on.
Room two there is a trap. I take damage as I can't avoid out due to my bad dexterity. I loot the room.
Room three rabid human, 4 rooms of melee combat as I don't want to attract more undead. I win and loot the room.
Room four clear and looted
Room five trap and again I am injured.
Not to bad and I found a +3 fire axe, cash and a med kit.
I heal up and move on.
Building two 8 rooms:
Rooms in this order
Trap, trader, zombie human, zombie torso, trap, trader, human survivor & clear.
Picked up a silencer for assault rifles tool kit and med pack.
I secure the building with the tool kit and rest. Almost regenerated full hp.
I'll take a break for the night and continue tomorrow.
Thursday, 12 December 2013
ZOMBIE SARPS!
Tuesday, 10 December 2013
SARPS expansion guidlines
Over the last couple of weeks I've been asked by people if they can expand SARPS via settings or rule hacks.
The answer is yes of course. All I ask for is a link to this blog and a bit of uniformity of design if peoples creations are to go onto Drive Thru RPG.
Furthermore if you intend to sell your expansion I personally would like a price point of under $2.00 that way, as SARPS developers we can group our products together in bundles that are great value to the cash strapped gamers out there.
Sunday, 8 December 2013
Saturday, 7 December 2013
Thursday, 5 December 2013
Wednesday, 4 December 2013
Reivaj Card mini's
More coming soon
Tuesday, 3 December 2013
Geomorphs
I'm hoping to have around 10-20 tiles that can be printed and laminated to create random dungeons for solo and group play.
Here's a small example using 5 tiles.
S.A.R.P.S now available via Drive Thru RPG
Sunday, 1 December 2013
Sunday Morning Play Test
Had there been other REAL humans playing the game couls have lasted around 2 or 3 hours.
I used 4 characters:
Kalk The Wrong - Elf Sorcerer
Halbert The Sneak - Elf Thief
Dextrus The Mighty - Human Fighter
Grogbait Bugswarm - Dwaf Barbarian
I laid out a dungeon using +Billiam Babble Inked Adventure tiles, and populated it with some of my paer stand up bad guys. Orcs, Goblins, Wraiths, an Ogre, a Troll and a Blad King.
G+ community
Friday, 29 November 2013
I looked at the magik system again and realized it was useless so I have made it more understandable and workable.
It basically works like this:
Spells ignore enemy AP values and instead are rolled as a skill roll against the casters Intelligence attribute.
Also I have added a section on movement when using mini's on a square or hex map.
Wednesday, 27 November 2013
Got distracted today
I decided to buy Inked Adventures map tile set and they are awesome.
I printed them out on A4 sheets, laminated them and trimmed. Perfect for SARPS.
I now have 22 out of the 64/128 tiles printed out and they cover so much space its amazing. If you want a cheap effective tile set then for $8 you can't go wrong.
What now?
So now that the core rule are up, and working for basic role playing in a fantasy world, what's next for SARPS?
Expansions my friends. First up will be a modern cthulhu expansion, followed by maybe a cyber punk setting then a star trek inspired world.
I have I thought about adapting the twilight creations inc game Zombies!!! For use with the SARPS rules. The map tiles would be perfect for solo play and would only need a new set of tables for encounters. There may also be a way to use the card in the system, but I'll need to look into that.
Today I'll be running through a few ideas whilst I'm at work to see what's workable.
Also I'll try and post up the card stand ups blank I use for my minis.
Anyhoo time to get ready for work... Damn you real life!!!
Tuesday, 26 November 2013
S.A.R.P.S in pdf format
For those of you who wanted a PDF copy link here it is.
Also the formatting has been changed so its a bit tidier than before and I put in the little section that explains how magik works... I know what an idiot.
SARPS 1st Edition is done.
SARPS 1st Edition contains the following:
1. Core fantasy rules
2. Spell and Skills up to level 3
3. Solo dungeon crawl adventure
4. Full group play scenario with maps
5. Sample creature guide to help start your own games
Sunday, 24 November 2013
Friday, 22 November 2013
Play testing S.A.R.P.S roguelike solo game
My dice hate me it would seem.
Making minis
Wednesday, 20 November 2013
The Lonely Gamer
From music to gaming, many things have never left my life. I periodically join bands, write songs, attempt to learn to code and get fixated on certain subjects.
My addictive personality leads me into strange new territories and the discovery of new and interesting things.
Back to gaming, table top role playing games to be precise.
I remember the smell of the sealed Red Box, the cardboard stand-ups from the Marvel Super heroes rpg, The crisp deluxe pages of the Warhammer fantasy role play books.
However my first love was Tunnels & Trolls, a simple game confined to a small paperback book. I don't remember where I bought it, but what I do remember is the ability to play solo.
It was like the old fighting fantasy books but a little deeper, and I LOVED the fighting fantasy books.
To this day Steve Jackson & Ian Livingstone are to of my biggest heroes, up there with the rock and metal bands I worship even now.
Ken St. Andre, Steve Jackson, Ian Livingston, Gary Gygax and Dave Arneson created worlds that still capture the imaginations of millions. They took what the fantasy novelists created and expanded them to great depths. They made rules for us to live out alternate lives in wondrous places, where great tales of adventure were woven.