Sunday, 29 December 2013

SARPS Update

I am currently making some additions to the SARPS core rules. I'm taking a couple of things from the zombies expansion and adding in a skill cost system. I'll be uploading this to drive thru rpg today.

I'm also looking into creating a single bundle deal with a new improved SARPS ,Zombies, Maps and more on a pay what you want basis.

I aim on including around 10 colour dungeon maps, my full geomorph set, all the random encounter tables and card mini blanks so you can easily create your own minis from the thousands of images available online.

There is also a card based expansion to SARPS for 1-4 players in the works.

As you can imagine this will take some time to put together, but I'm hoping to get it all out there in the next month or so.

Thursday, 26 December 2013

Free Dungeon Maps

Hi all,

Yesterday  I was enjoying a quiet Christmas at home, so I decided to make a few maps for people to download and use for either tabletop or virtual tabletop games.

Here they are:







Now you can just import them into roll20 or your favourite VTT or take them into your favourite image manipulation software and crop them so you can print them onto card. I did the latter and although not to correct scale (I didn't bother I just wanted them printed fast) they were perfectly good for SARPS solo dungeon crawls.


I'm aiming to create a  pay what you want bundle deal for SARPS, containing these maps, the geomorphs, SARPS zombies and both roll tables, over at Drive thru rpg soon.

Just need to make a few more maps.

Wednesday, 18 December 2013

SARPS Zombies playtesting



Play testing SARPS zombies solo rules. Looks like out well take around 4-5 hours to clear a 9 building town, so far I've cleared 2 buildings and just survived. Here's a break down of play:

Rolled a nine building town and made a drawing of the layout.

Rolled for all the buildings, a variety of sizes from 5-8 rooms.





First building 5 rooms:
Room one there's a trader, I don't need anything so loot the room and I move on.

Room two there is a trap. I take damage as I can't avoid out due to my bad dexterity. I loot the room.

Room three rabid human, 4 rooms of melee combat as I don't want to attract more undead. I win and loot the room.





Room four clear and looted

Room five trap and again I am injured.

Not to bad and I found a +3 fire axe, cash and a med kit.

I heal up and move on.

Building two 8 rooms:
Rooms in this order
Trap, trader, zombie human, zombie torso, trap, trader, human survivor & clear.





Picked up a silencer for assault rifles tool kit and med pack.

I secure the building with the tool kit and rest. Almost regenerated full hp.





I'll take a break for the night and continue tomorrow.




A big thanks to Crooked Staff for making the "Tiles of the dead" Tile set, they have been great to playtest with.

Thursday, 12 December 2013

ZOMBIE SARPS!

Coming soon the Zombie expansion to the SARPS universe.


New Modern Setting
New Classes/Sub classes
New Skills
New Weapons
New Equipment
New Encounter Tables
New Senario

NEW NEW NEW NEW NEW!!!!!!

Tuesday, 10 December 2013

SARPS expansion guidlines

Hey all,

Over the last couple of weeks I've been asked by people if they can expand SARPS via settings or rule hacks.

The answer is yes of course. All I ask for is a link to this blog and a bit of uniformity of design if peoples creations are to go onto Drive Thru RPG.

Furthermore if you intend to sell your expansion I personally would like a price point of under $2.00 that way, as SARPS developers we can group our products together in bundles that are great value to the cash strapped gamers out there.

here is a powered by SARPS logo


 and a front cover blank.
Anyhoo sorry for being all dictatorlike. I just want SARPS stuff to remain either free or very very cheap.



Sunday, 8 December 2013

Tiles and Minis

Thought I'd post a couple of pics of my test minis and tiles.




Wednesday, 4 December 2013

Now Live @ Drive Thru RPG

Thats the new stuff live and ready for download.

Geomorph Tiles here

Encounter Tables here

I made a goblin

Only another 16 monsters and some heroes to go :)


The start of the mini design process

Here's a quick doodle of a Goblin footman for the SARPS cardboard mini collection.


Reivaj Card mini's

Just trying out a few of these excellent minis by Javier Vallejo. They are surprisingly sturdy even on 160gsm card.


More coming soon

Today I uploaded my geomorph 20 piece print and play tile set and a handy Random Encounter Table for SARPS solo and No GM games.



 I'm still waiting for them to go live at drive thru rpgs, but I'll post here when they are. The Maps are priced at £1.00 and the Table chart is free.

20 geomorphs done.

Now all I need to do is put them in a ready to print pdf.


Tuesday, 3 December 2013

Geomorphs

I decided to make some geomorph tiles for use with SARPS. Just a small selection that I can package in a pdf and put up for sale for £2.00 on Drive Thru RPG.

I'm hoping to have around 10-20 tiles that can be printed and laminated to create random dungeons for solo and group play.

Here's a small example using 5 tiles.


I'll be making some more detailed ones, but I'm trying to make them generic and non genre specific.

S.A.R.P.S now available via Drive Thru RPG

So I popped SARPS up on Drive Thru RPG this week here's the link for anyone who wants to download a copy. Its still free and shall remain that way.

Sunday, 1 December 2013

Sunday Morning Play Test

A quick play test this morning that lasted around about an hour and a half. Being both GM and all four PC's is a schizophrenic experience to say the least, and remaining fair but treacherous to yourself is weird. 

Had there been other REAL humans playing the game couls have lasted around 2 or 3 hours.

I used 4 characters:

Kalk The Wrong - Elf Sorcerer
Halbert The Sneak - Elf Thief
Dextrus The Mighty - Human Fighter
Grogbait Bugswarm - Dwaf Barbarian

I laid out a dungeon using +Billiam Babble Inked Adventure tiles, and populated it with some of my paer stand up bad guys. Orcs, Goblins, Wraiths, an Ogre, a Troll and a Blad King.


Trying not to disturb the cat, the players entered the dungeon. Their goal to clear it out and loot da loot.

A few rooms and dead Goblins & Wraiths later the adventurers were a little bloodied and low on mana.


At the halfway point the adventurers decided to rest by a cavern river to regain HP & Mana.


That cat gave not a toss for their adventures.


Finally after killing a Blade King and his Wraith minion (who got trapped under a kicked in door) the party moved on to the Altar room to confront the Ogre and his Goblin sidekicks.

Grogbait almost died as he is a useless barbarian with terrible AP.
Kalk ran out of usable mana after casting choking mist on the Ogre.
Halbert stupidly attacked the Ogre whilst the choking mist spell was still active, receiving damage in the process.
Dextrus and Grogbait finally took the Ogre down whilst it was being distracted by Halbets poor attacks.


The many faces of the dead:

6 Orcs
5 Goblins
4 Wraiths
1 Minotaur
1 Troll
1 Blade King
1 Ogre


Our valiant heroes.


The resulting damage and loot totalling 570g each


All packed away for another day.

G+ community

I have set up a Google + community page for the SARPS system as it will be easier to track interest and answer question there.


Right I'm off to do some schizophrenic multi character play testing.

Friday, 29 November 2013

Just a quick update to the SARPS rules.

I looked at the magik system again and realized it was useless so I have made it more understandable and workable.

It basically works like this:

Spells ignore enemy AP values and instead are rolled as a skill roll against the casters Intelligence attribute.

Also I have added a section on movement when using mini's on a square or hex map.

Wednesday, 27 November 2013

Fun with Inked Adventures tiles

Here are a few dungeons I made using the 22 tiles I printed today.





Got distracted today

Oops... I was going to be working on some sort of modern cthulhu expansion today..however... MAP TILES!!!!!

I decided to buy Inked Adventures map tile set and they are awesome. 

I printed them out on A4 sheets, laminated them and trimmed. Perfect for SARPS.


I now have 22 out of the 64/128 tiles printed out and they cover so much space its amazing. If you want a cheap effective tile set then for $8 you can't go wrong.

What now?

So now that the core rule are up, and working for basic role playing in a fantasy world, what's next for SARPS?

Expansions my friends. First up will be a modern cthulhu expansion, followed by maybe a cyber punk setting then a star trek inspired world.

I have I thought about adapting the twilight creations inc game Zombies!!! For use with the SARPS rules. The map tiles would be perfect for solo play and would only need a new set of tables for encounters. There may also be a way to use the card in the system, but I'll need to look into that.

Today I'll be running through a few ideas whilst I'm at work to see what's workable.

Also I'll try and post up the card stand ups blank I use for my minis.

Anyhoo time to get ready for work... Damn you real life!!!

Tuesday, 26 November 2013

S.A.R.P.S in pdf format

Hey all,

For those of you who wanted a PDF copy link here it is.

Also the formatting has been changed so its a bit tidier than before and I put in the little section that explains how magik works... I know what an idiot.


Link has been updated to new pdf file, correcting formatting issues and replacing character sheet with a plain white background.

SARPS 1st Edition is done.

If you're interested you can follow the link below and download a copy.

SARPS 1st Edition contains the following:

1. Core fantasy rules
2. Spell and Skills up to level 3
3. Solo dungeon crawl adventure
4. Full group play scenario with maps
5. Sample creature guide to help start your own games


Follow this link

Sunday, 24 November 2013

The first SARPS booklet

Printed of the first booklet containing the rules, skills, spells and solo adventure.

Friday, 22 November 2013

Book of magik

Just sitting on the couch typing up the first 3 levels for each magic users spells and skills.

Play testing S.A.R.P.S roguelike solo game

Damn I must hate myself. Through my No Mates Risus & No Mates Risus - Cthulhu Edition, to this incarnation of my solo rules, I have never even gotten close to victory.
My dice hate me it would seem.

My nice little paper dudes of death

After dealing with 2 Orc guards in the first room, I had to use my Berserker Rage and a health potion to get just above half my HP back.

Next room was clear, so far I've looted a crossbow and a 1 handed axe. Nothing useful really.

I do a STR roll to kick down a door, success (to be fair my Dwarf Barbarian has 19 in STR). Only to enter a room with a single Orc.

No problem I think... dumb ass, The dice decide that its time for me to die. I get one hit in before the Orc destroys me (and potentially wears my head as a new hat).

About to die AGAIN...

Bizarrely I enjoy the deaths and random encounters.

Making minis

Just killing time between customers at work and decided to make some paper stand ups for my SARPS one shot.

The first few

Now here's hoping I can convince my friends to have a go this weekend.

On the Crows Roost Dungeon map.

Wednesday, 20 November 2013

The Lonely Gamer

So I begin this blog with a tale of simple man. A man who closing in on his 40th year on this earthly realm is rediscovering his childhood passions.

From music to gaming, many things have never left my life. I periodically join bands, write songs, attempt to learn to code and get fixated on certain subjects.

My addictive personality leads me into strange new territories and the discovery of new and interesting things.

Back to gaming, table top role playing games to be precise.

I remember the smell of the sealed Red Box, the cardboard stand-ups from the Marvel Super heroes rpg, The crisp deluxe pages of the Warhammer fantasy role play books.

However my first love was Tunnels & Trolls, a simple game confined to a small paperback book. I don't remember where I bought it, but what I do remember is the ability to play solo.

It was like the old fighting fantasy books but a little deeper, and I LOVED the fighting fantasy books.

To this day Steve Jackson & Ian Livingstone are to of my biggest heroes, up there with the rock and metal bands I worship even now.

Ken St. Andre, Steve Jackson, Ian Livingston, Gary Gygax and Dave Arneson created worlds that still capture the imaginations of millions. They took what the fantasy novelists created and expanded them to great depths. They made rules for us to live out alternate lives in wondrous places, where great tales of adventure were woven.


Now as I reach middle aged life I can look around and be proud of what I have achieved and the shiny toys I own. However none of those things can replace memories.

I like many others of a certain age have little time for hobbies and interest. There are great resources such as roll20 which allows us solitary gamers to play remotely with like minded people.

Which leads to another set of problems. Time zones and my own issues talking to strangers.

Bizarrely I work closely with the public yet I am a very antisocial and private person. I find it hard to initiate conversations, and yet I am happy to create things and post them online for critisism and comment.

When I have searched for games in certain systems such as Risus or D&D I have been faced with time differences. Also the dedication it requires to up keep these sessions is a push for myself and many others.

Giving over 2-4 hours a week is fine for me on a Sunday or Monday morning, however I only have around an hour and a half each week night to myself.

So in a vain attempt to play a tabletop rpg I had to adjust a few rules from other systems. This lead to SARPS a game that transforms easily from a group rpg to a solo rogue like dungeon crawler.

have a look for yourselves or try out my little expansions for Risus.

or

If you enjoy them then great if not let me know what you didn't like. I like to tinker with rules so I expect things will evolve over time.